Risks
What this launchpad enforces, what it cannot, and how you can lose money here.
You can lose everything you put in
A token launched here has no business behind it, no revenue, and no promise from anybody. Its price is set entirely by what people pay on a curve. Most launches on every launchpad like this one end up worth very little, and that is the normal outcome rather than the exceptional one. Spend only what you can lose completely.
Nothing here is investment advice, and nobody involved in this site is advising you.
What the contracts do enforce
These are properties of the code, verifiable on chain, and they hold whatever anybody says:
- The supply is fixed. Exactly 1,000,000,000 tokens are minted at creation and the right to mint passes to the launch contract, which has no code that mints. Nobody can create more, including us.
- The launch contract cannot be changed. Each launch is deployed with no upgrade key, so the code holding the reserve is the code it was created with, permanently.
- Liquidity locks at graduation. 800,000,000 tokens sell on the curve and 200,000,000 are held back to pair with the raised amount in a pool inside the same contract. That pool has no withdrawal path, for anyone.
- The fee split is fixed at creation. A creator sets the launch’s own fee rate, capped at 10% per side, and 70% of it is the creator’s while 30% runs this launchpad. Neither share can be changed afterwards.
- An opening fee can reach 20%, and it is the highest a buy can ever pay. A launch may start with a fee above its own rate, falling to that rate over a window it fixes at creation. That ceiling is deliberately double the 10% cap on the base rate, so being first is not free. Every wallet pays it, including the creator’s. It applies to sells as well as buys, so leaving during the opening window costs more too. On a buy the amount above the base rate goes into the pool at graduation rather than to the creator or to us; on a sell the whole fee is split like any other. The launch page quotes the fee in force at the moment you trade.
- The launchpad never holds your funds. Trades settle against the launch contract directly. The factory forwards everything it touches within the same transaction.
What it does not, and cannot
- The contracts have not been audited by a third party. They have been reviewed internally and tested extensively, and that is not the same thing and should not be read as the same thing. A bug in them could cost you everything in a launch.
- A creator can sell. Creators can buy their own launch at the opening price and sell it back at any time. The opening buy is capped and shown on the launch page, and their position is reported where it can be read, but nothing stops them selling.
- Holdings cannot be fully seen. Injective does not provide a holder list for this kind of token, so the launch page reports the creator’s position at the launching address only. Anybody can hold more in other wallets, and that is invisible here.
- Anti-sniping rules raise the cost, they do not prevent it. A wallet cap applies per address, and one person with twenty addresses gets twenty times the cap. No on-chain rule fixes that.
- Nobody is screening the tokens. Anyone can launch anything with any name, image or description. A token using a familiar name has no connection to whatever it resembles. Read the contract address, not the ticker.
- Graduation is not an endorsement. It means the curve reached its target. It says nothing about whether the token is worth anything afterwards.
Costs
Creating a launch costs Injective’s own one-off charge for a new token plus network gas, and a launchpad fee where one is configured. The create form itemises all of them before you sign, and refuses rather than letting you sign something your wallet cannot pay for.
Every trade pays the launch’s own fee, shown on its page and quoted before you sign. Your own trade moves the price on a bonding curve, which is why the quote shows price impact: a large buy fills above the spot price by design, not by error.